#FracKing-9k

Are you the Frac King?

Frack the Fracking Fractaloids!

It started as a sloppy Asteroids clone, but soon became a ludicrous implementaion of GL shaders (from KNIFE) replacing the 1980 vector polygons (or raster version of vector graphics you'd get on a modern display) with fractals, but also intentionally rendered at low arcade CRT resolution with emulated scanlines, chromatic aberration, etc. (I told you it was ludicrous, but it somehow looks "better" to me this way.)

All of the fractals are legit calculated and rendered in real time, and the zooming/scaling is actually happening in real-time, though of course it could have just been bitmap sprites serving the same purpose. There is a bonus "fractal explorer mode" where you get a 1980's arcade-style view deep zoom into the fractals as intermission bonuses throughout, though at instantaneous rendering rates that would have been impossible on period-correct hardware.

Sounds are all synthesized original sounds I deemed appropriate, though I did try to copy the feel of the original "JAWS" heartbeat sound, using the schematic for the 555 circuit on the original Asteroids board as a (rough) guide.

Each level introduces new fractaloids (Mandelbrots, Julias, ...) and it gets prettier (and more chaotic) as you progress. Other baddies include a Sierpinski saucer, a Koch Snowflake saucer, and as of the latest update, a Hypersphere saucer that won't kill you directly, but will send the universe into a non-Euclidean geometry, turning it into a Poincare Disk. So yes, from vector display to as many geometry puns as I could think of. It's fun.

full-size screen portrait-mode/mobile


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